Levels

The campaign has 10 levels of 5 fights each. The fights are fixed: every level is the same script every time, and the last fight is its boss. Clearing a level rolls the run straight into the next one with everything you carry.

The demo ends after level 3. New rarities start dropping as you unlock deeper levels: rare from level 3, epic from level 6, legendary from level 9.

Level 1: The Foothills

In the demo

  1. Skeleton
  2. Slime
  3. Skeleton Mage
  4. Skeleton Archer
  5. Skeleton Leader (boss)
Enemies Health x1, damage x1
Rewards Gold x1, skulls x1
Kill boxes 20% of kills: common 12.5%, rare 5%, epic 2.5%
Boss tests Multi-hit
First clear Wood Staff, Warrior's Draught, Second Wind

Level 2: Ashen Mines

In the demo

  1. Mülayim the Bomber
  2. Armored Skeleton
  3. Skeleton Archer Leader
  4. Armored Skeleton Leader
  5. Ogre (boss)
Enemies Health x1, damage x1
Rewards Gold x1.2, skulls x1.25
Kill boxes 23% of kills: common 14%, rare 6%, epic 3%
Boss tests Stun
First clear Poison Blade, Torch, War Horn

Level 3: Bog Hollow

In the demo

  1. Ice Skeleton Mage
  2. Armored Ice Skeleton
  3. Ice Skeleton Archer
  4. Ice Skeleton Archer Leader
  5. Ghost of London (boss)
Enemies Health x1, damage x1
Rewards Gold x1.4, skulls x1.5
Kill boxes 26% of kills: common 15%, rare 7%, epic 3.5%, legendary 0.5%
Boss tests Gold theft, Self-heal
First clear Twin Fangs, Spiked Bulwark, Bandage

Level 4: Broken Watch

Full game only

  1. Armored Skeleton
  2. Ice Skeleton Archer
  3. Armored Ice Skeleton
  4. Mülayim the Bomber and Skeleton Archer
  5. Koxper the Bastard (boss)
Enemies Health x1.25, damage x1.15
Rewards Gold x1.6, skulls x1.75
Kill boxes 28.5% of kills: common 16%, rare 7.5%, epic 4%, legendary 1%
Boss tests Poison
First clear Venom Vial, Thorn Mail, Riposte

Level 5: Ember Caves

Full game only

  1. Fire Skeleton
  2. Fire Skeleton Archer
  3. Fire Skeleton Mage
  4. Armored Fire Skeleton
  5. Bison the Warrior (boss)
Enemies Health x4.5, damage x1.8
Rewards Gold x1.8, skulls x2
Kill boxes 31% of kills: common 17%, rare 8%, epic 4.5%, legendary 1.5%
Boss tests Multi-hit
First clear Blood Spell, Hammer, Warding Sigil, Ember Heart, Yellow Gem

Level 6: Ruined Bastion

Full game only

  1. Fire Skeleton and Fire Skeleton
  2. Ice Skeleton Mage
  3. Armored Fire Skeleton
  4. Fire Skeleton Mage Leader
  5. Sila the Witch (boss)
Enemies Health x4.7, damage x2.05
Rewards Gold x2, skulls x2.25
Kill boxes 34% of kills: common 18%, rare 9%, epic 5%, legendary 2%
Boss tests Burn, Self-heal, Multi-hit
First clear Massive Blade, Wizard's Shield, Ward, Executioner's Coin

Level 7: Void Gate

Full game only

  1. Armored Skeleton
  2. Slime
  3. Skeleton Mage Leader
  4. Armored Fire Skeleton Leader
  5. Skeleton Highmage (boss)
Enemies Health x4.7, damage x2.05
Rewards Gold x2.2, skulls x2.5
Kill boxes 37% of kills: common 19%, rare 10%, epic 5.5%, legendary 2.5%
Boss tests Stun
First clear Soul Ember, Bastion, Ancestral Axe, Executioner

Level 8: Molten Depths

Full game only

  1. Fire Skeleton Leader
  2. Skeleton Mage Leader
  3. Fire Skeleton Mage Leader
  4. Fire Skeleton Archer Leader
  5. Elden Mage (boss)
Enemies Health x5.6, damage x1.95
Rewards Gold x2.4, skulls x2.75
Kill boxes 40% of kills: common 20%, rare 11%, epic 6%, legendary 3%
Boss tests Stun, Self-heal
First clear Duelist's Edge, Plague Fang, Pike, Iron Nail, Armor Breaker, Shard, Yellow Gem

Level 9: Tyrant's Approach

Full game only

  1. Skeleton Archer Leader
  2. Armored Ice Skeleton Leader
  3. Ice Skeleton Archer Leader
  4. Armored Fire Skeleton Leader
  5. Knight of Trina (boss)
Enemies Health x2.25, damage x1.75
Rewards Gold x2.6, skulls x3
Kill boxes 44% of kills: common 21%, rare 12%, epic 7%, legendary 4%
Boss tests Armor
First clear Tithe, Chain Lightning, Martyr's Vow, Candle

Level 10: The Black Forge

Full game only

  1. Fire Skeleton Leader
  2. Skeleton Mage Leader
  3. Armored Skeleton Leader
  4. Ice Skeleton Mage Leader
  5. The final boss, left out to avoid spoilers
Enemies Health x2.5, damage x1.8
Rewards Gold x2.8, skulls x3.25
Kill boxes 48% of kills: common 22.5%, rare 13%, epic 7.5%, legendary 5%
First clear Mirror Ward, Pandemic, Midas Hand, 2 x Yellow Gem

Heat

A cleared level can be replayed at a higher heat. Enemies get stronger and rewards get bigger. There are 5 tiers, and a tier opens once every level is cleared at the tier below. Heat is a full game feature.

HeatEnemy health and damageGold and skulls
1x1.5+50%
2x2.5+150%
3x4+300%
4x5+400%
5x10+900%