Levels
The campaign has 10 levels of 5 fights each. The fights are fixed: every level is the same script every time, and the last fight is its boss. Clearing a level rolls the run straight into the next one with everything you carry.
The demo ends after level 3. New rarities start dropping as you unlock deeper levels: rare from level 3, epic from level 6, legendary from level 9.
Level 1: The Foothills
In the demo
Level 2: Ashen Mines
In the demo
Level 3: Bog Hollow
In the demo
Level 4: Broken Watch
Full game only
Level 5: Ember Caves
Full game only
Level 6: Ruined Bastion
Full game only
Level 7: Void Gate
Full game only
Level 8: Molten Depths
Full game only
Level 9: Tyrant's Approach
Full game only
Level 10: The Black Forge
Full game only
- Fire Skeleton Leader
- Skeleton Mage Leader
- Armored Skeleton Leader
- Ice Skeleton Mage Leader
- The final boss, left out to avoid spoilers
Heat
A cleared level can be replayed at a higher heat. Enemies get stronger and rewards get bigger. There are 5 tiers, and a tier opens once every level is cleared at the tier below. Heat is a full game feature.
| Heat | Enemy health and damage | Gold and skulls |
|---|---|---|
| 1 | x1.5 | +50% |
| 2 | x2.5 | +150% |
| 3 | x4 | +300% |
| 4 | x5 | +400% |
| 5 | x10 | +900% |
- Each heat tier makes kill boxes 10% more likely and shifts symbol drops toward higher rarities.
- From heat 3, enemy attack effects (stun, burn, chill, poison, theft) trigger x1.5 as often.
- From heat 4, enemy damage ramps x1.1 as fast.
- At heat 5, every enemy starts with armor equal to 25% of its health.
