Modifiers
Modifiers are permanent upgrades bought with skulls in the main menu. They apply to every run after you buy them, and most of them have several levels.
In the game
Permanent powers bought with SKULLS. They apply to every future run. Died to a wall? Farm skulls here, upgrade, return stronger.
In the demo most modifiers stop at level 1, and the ones marked "full game only" cannot be bought at all.
Iron Skin
Modifier · 4 levels
+5% resistance to physical attacks per level.
| Level | Effect | Skulls |
|---|---|---|
| 1 | +5% physical resist | 63 |
| 2 | +10% physical resist | 125 |
| 3 | +15% physical resist | 250 |
| 4 | +20% physical resist | 500 |
Warded Cloak
Modifier · 4 levels
+10% resistance to magical attacks per level.
| Level | Effect | Skulls |
|---|---|---|
| 1 | +10% magical resist | 63 |
| 2 | +20% magical resist | 125 |
| 3 | +30% magical resist | 250 |
| 4 | +40% magical resist | 500 |
Troll Blood
Modifier · 4 levels
Heal 4% of max health every turn per level.
| Level | Effect | Skulls |
|---|---|---|
| 1 | +4% HP regen | 63 |
| 2 | +8% HP regen | 125 |
| 3 | +12% HP regen | 250 |
| 4 | +16% HP regen | 500 |
Sharpened Edge
Modifier · 4 levels
+25% physical damage per level.
| Level | Effect | Skulls |
|---|---|---|
| 1 | +25% physical damage | 63 |
| 2 | +50% physical damage | 125 |
| 3 | +75% physical damage | 250 |
| 4 | +100% physical damage | 500 |
Efficient Fuses
Modifier · 4 levels
Using powerups costs 10% less gold per level.
| Level | Effect | Skulls |
|---|---|---|
| 1 | -10% powerup cost | 63 |
| 2 | -20% powerup cost | 125 |
| 3 | -30% powerup cost | 250 |
| 4 | -40% powerup cost | 500 |
Golden Touch
Modifier · 4 levels
Gain 20% more gold per level.
| Level | Effect | Skulls |
|---|---|---|
| 1 | +20% gold gain | 63 |
| 2 | +40% gold gain | 125 |
| 3 | +60% gold gain | 250 |
| 4 | +80% gold gain | 500 |
Haggler
Modifier · 4 levels
Shop prices are 10% lower per level.
| Level | Effect | Skulls |
|---|---|---|
| 1 | -10% shop prices | 63 |
| 2 | -20% shop prices | 125 |
| 3 | -30% shop prices | 250 |
| 4 | -40% shop prices | 500 |
Killer Instinct
Modifier · 4 levels
+5% chance to roll critical hits per level.
| Level | Effect | Skulls |
|---|---|---|
| 1 | +5% crit chance | 63 |
| 2 | +10% crit chance | 125 |
| 3 | +15% crit chance | 250 |
| 4 | +20% crit chance | 500 |
Arcane Focus
Modifier · 4 levels
+25% magical damage per level.
| Level | Effect | Skulls |
|---|---|---|
| 1 | +25% magical damage | 63 |
| 2 | +50% magical damage | 125 |
| 3 | +75% magical damage | 250 |
| 4 | +100% magical damage | 500 |
Vitality
Modifier · 4 levels
+25 starting max health per level.
| Level | Effect | Skulls |
|---|---|---|
| 1 | +25 max HP | 63 |
| 2 | +50 max HP | 125 |
| 3 | +75 max HP | 250 |
| 4 | +100 max HP | 500 |
Phoenix Ember
Modifier · 1 level
Revives you once per run at half health when you die.
Extra Wheel
Modifier · 2 levels
Start with 1 additional slot wheel per level (max 2).
Bulwark
Modifier · 4 levels
+25 max shield per level.
| Level | Effect | Skulls |
|---|---|---|
| 1 | +25 max shield | 63 |
| 2 | +50 max shield | 125 |
| 3 | +75 max shield | 250 |
| 4 | +100 max shield | 500 |
Quick Fingers
Modifier · 2 levels
Skillcheck perfect zone is 20% wider per level.
| Level | Effect | Skulls |
|---|---|---|
| 1 | +20% perfect zone | 188 |
| 2 | +40% perfect zone | 375 |
Scavenger
Modifier · 2 levels
Each kill drops 1 extra Skull per level.
Treasure Hunter
Modifier · 2 levels
All drop chances are 10% higher per level.
Anvil Blessing
Modifier · 2 levels
Anvil upgrade success is 2% higher per level.
Last Word
Modifier · 1 level
Once per run lethal damage grants one more spin instead. Kill everything with it and you survive.
Momentum
Modifier · 3 levels
Each consecutive perfect skill check adds 15% to all damage. Max stacks equal the level.
Salvage Rights
Modifier · 4 levels
A burned instance leaves a green gem 25% of the time per level.
Blood Money
Modifier · 2 levels
When you die, 25% of your gold per level is exchanged for skulls (4 gold = 1 skull).
