1v1 duels
Invite a Steam friend and both press READY. A match is best of rounds; ROUNDS TO WIN sets how many. The host also picks the MODE: CLASSIC (farm enemies, then duel) or DUEL ONLY (every round is a duel).
Modes
CLASSIC MODE: each round you both fight the same enemies on your own, buy in the shop, then duel; both are paid the same after the duel. DUEL ONLY MODE: no enemies, no waiting; every round is a duel between you two, best of ROUNDS TO WIN. Your skulls go to the anvil between rounds in both modes.
A match, step by step
Draft
Pick your reel symbols in turns. Every pick is exclusive: what you take, the opponent cannot. You take turns, one pick each. The opponent's cursor shows where they are looking.
Farm (Classic only)
Fight these enemies on your own. Kills pay gold, the shop between fights sells symbols and powerups. When you both finish, the duel begins.
Duel
Turns alternate. Your reels hit the opponent, theirs hit you: you see what they drew before it lands. Whoever falls loses the round.
Break
This is the anvil: spend the skulls you earned this round on upgrades. A failed upgrade still destroys the symbol. Press I'M READY when you are done; the next round starts when both of you are.
Match rules
| Max health | Starts at 350 with 3 reels, 500 with 4 and 750 with 5. Every finished duel adds the same amount again for both players. |
|---|---|
| Shield | Both start every fight at 0 shield, up to 250. |
| Healing | Against a player, heals, regen and life steal work at 50%. Regen is capped at 6% of max health per turn. |
| Round pay | Classic: 150 gold and 75 skulls to both players. Duel Only: 300 gold and 60 skulls to both. Skulls grow by round: x1, x1.5, x2.5, x4, x6. |
| Farm kills | Pay x5 skulls. |
| Break anvil | The first break uses the normal odds. Each later break adds 5 percentage points to every upgrade's success chance. A failed upgrade still destroys the symbol. |
| Powerups | At most 4 active and 4 passive. |
| Gems | Each match shop deals one gem card: green for 25 gold or blue for 50. The duel's winner gets 1 yellow gem. |
| Timers | 30 seconds per draft pick, 25 seconds per duel turn. Breaks last 60, 90, 120, 240, 360 seconds, chosen by the host. Each player can pause 2 times. |
| Demo | Best of 3, 3 reels, and a draft of these symbols: Rusty Dagger, Twin Fangs, Massive Blade, Wooden Shield, Spiked Bulwark, Torch, Blood Spell, Venom Vial, Coin, Ember Heart. |
Duel ranks
Only the duels you play in 1v1 matches move your rank. The fights against enemies before the duel do not count. There are four tiers, Bronze, Silver, Gold and Obsidian, with four ranks in each. Your first rank comes after your first 3 duels, and it grows as you keep playing.
The rank is not your raw win rate. The game takes a cautious estimate of it that is low for short records and grows as you play more (the lower bound of its confidence interval, z = 1.28). Each rank asks for that score and a number of duels won. A loss can only lower your rank, a win can only raise it.
| Rank | Score | Duels won |
|---|---|---|
| 0.00 | 0 | |
| 0.15 | 1 | |
| 0.25 | 2 | |
| 0.35 | 3 | |
| 0.42 | 5 | |
| 0.50 | 8 | |
| 0.57 | 12 | |
| 0.63 | 16 | |
| 0.68 | 22 | |
| 0.73 | 30 | |
| 0.78 | 40 | |
| 0.82 | 55 | |
| 0.86 | 75 | |
| 0.89 | 100 | |
| 0.92 | 140 | |
| 0.94 | 190 |
