Cats and abilities
Before a run you can take one cat and one ability. Both are optional, both are bought once with skulls, and both unlock one rung at a time, in a fixed order.
In the game
Every cat comes with a rule that holds for the whole run and always takes something back in return.
Cats
Each cat offers one pact. The demo opens only the first cat on the ladder.
Pillow
Usurer · 150 skulls
Your gold earns 5% interest after every fight. Every enemy steals gold.
- After every won fight your gold grows by 5%.
- Every enemy gets a 15% chance per attack to steal 5% of your gold (at least 6). Theft resist, such as the Golden Padlock, blocks it.
Pati
Dead Man Walking · 200 skulls
No healing between fights. Skull rewards are doubled.
- You are not healed to full between fights.
- Skull rewards are multiplied by 2. Together with heat the skull multiplier is capped at x4.
Biber
Glass Cannon · 250 skulls
Damage dealt +75%. Max health cut by 40%.
- +75% physical damage for the whole run.
- +75% magical damage for the whole run.
- -40% max HP for the whole run.
Severus
Blood Pact · 300 skulls
Every spin burns 5 health. Every symbol acts as if it were +2.
- Every spin costs 5 HP.
- Every symbol acts as if it were 2 forge levels higher, up to +10.
Abilities
In the game
An ABILITY is a single move you can make once per fight: hold a wheel, nudge a symbol, force a match. They unlock here with skulls, one rung at a time, just like the cats. Equip at most one per run.
Nudge
Ability · 150 skulls
Shift one landed reel a single step: the symbol above or below takes the win row. Once per fight.
Mirror
Ability · 200 skulls
The enemy next attack deals nothing to you and hits them instead. Once per fight.
Double Down
Ability · 250 skulls
Skip this spin and let the enemy strike. The next spin is worth double. Once per fight.
Encore
Ability · 300 skulls
One landed symbol acts a second time. Once per fight.
Hold
Ability · 350 skulls
Keep one landed reel and send the rest back into the spin. Once per fight.
Joker
Ability · 400 skulls
One landed reel counts as wild, so the others only have to match each other. Once per fight.
