Slots & Skulls press kit

A turn-based roguelite built on a slot machine. Spin to attack, open chests for new symbols, strike deals with cats, and risk your symbols at the anvil.

Fact sheet

DeveloperTrina Interactive
PublisherTrina Interactive
Release dateNovember 4, 2026 (coming soon on Steam)
PlatformsWindows, macOS, Linux (Steam)
GenreRoguelite, Turn-Based Strategy
ModesSingle-player, online 1v1 PvP
ControllerFull controller support
Languages27 supported languages, including English and Turkish
SteamStore page
DemoFree demo on Steam
WikiSymbols, enemies and rules, from the game data
Websitetrinainteractive.com
X@slotsandskulls
Contacthi@trinainteractive.com

Description

A turn-based roguelite built on a slot machine. Stop the machine to attack, win fights for chests, and upgrade what drops at the forge (if you dare). Or invite a friend and fight them.

Your weapon is a slot machine

Slots & Skulls is a turn-based roguelite. Your weapon is a slot machine, and you build the pool of symbols it can land on: blades, spells, poisons, thorns, gold engines. Stop the machine’s wheels one at a time. Whatever luck hands you decides the fate of that turn.

In control, but not quite

112 different symbols: common ones that drop easily from kills, and legendary ones that only bosses drop. Every symbol has its own effect. Some boost the symbol next to them, some spend your health, some damage the enemy, some pay you gold. A few call for quick-fingered skill checks.

After every fight the shop opens. Buy new symbols and power-ups, reroll the stock, lock a symbol you cannot afford yet, or remove a symbol you have outgrown to streamline your build. A chart in the shop shows exactly what a purchase does to your attack, defense, gold, pool size and kill speed.

Four active power-ups sit on the d-pad, ready whenever you want them. Up to eight passive power-ups make you readier for the hard fights.

More risk, more reward on every level

Ten levels, five fights each, 33 different enemies drawn pixel by pixel. Physical attacks do nothing to armored enemies, but magic goes straight through. Archers can stun you, ice mages can freeze one of your wheels, burn damage keeps eating your health in real time, and thieves lift gold from your purse mid fight.

Replay a level you already beat on raised difficulty modes for more symbols, skulls or gems. The higher the difficulty, the more you earn, and the tougher the enemies.

The forge does not joke

At the forge you can raise a symbol from +0 to +10. The higher its level, the lower the chance of reaching the next one, and if the upgrade fails you lose the symbol completely. Gems help: a green gem slightly improves the upgrade chance, a blue gem turns a destroyed symbol into a one-level drop, and the extremely rare yellow gem guarantees the upgrade.

Every fight you win pays skulls, and you keep them even when you die. Spend them at the forge, on modifiers, on adopting a cat, or on abilities.

Cats, abilities and modifiers

Before a run you can bring a cat. Every cat comes with a pact that lasts the whole run: one advantage and one disadvantage. Six different abilities, each usable once per fight, change the game from top to bottom. 21 modifiers, activated with skulls, add things like more health, more damage, a last move when you die, or two more wheels on the slot machine.

Play with your friends

Invite a friend from your Steam list and play 1v1. A match opens with a draft, then you both beat the same enemies on your own screens, buying symbols from the shop after every fight. After four fights you duel each other. After the duels the anvil opens. First to the set number of rounds wins. Prefer to skip the enemies? Pick Duel Only mode.

Auto mode for idle lovers

Turn on Auto Mode and the reels stop themselves; you only step in when a symbol calls for a skill check. Auto 2X Mode makes everything twice as fast. In Endless Mode you can enable Full Auto Mode and test your build without any interaction.

Videos

The gameplay trailer is on the Steam store page. The trailer file and the gameplay GIFs are in the press kit folder. Short gameplay clip: MP4,WebM (AV1).

Screenshots

Select an image for the full-size file.

Key art and logo

Characters

About Trina Interactive

Trina Interactive is a small independent game studio and the developer and publisher of Slots & Skulls. Website: trinainteractive.com. Contact: hi@trinainteractive.com.