Explosion
Active powerup
Up to 150 physical + 150 magical damage (skillcheck). 1 use per turn. Consumes 80 gold per use. In a 1v1: up to 15% of the rival's max health instead. Each use raises the next cost by 25%. The price resets every fight.
Use cost by use
Within one fight, before discounts such as the Efficient Fuses modifier. Every fight starts again from the first row.
| Use | Gold |
|---|---|
| 1 | 80 |
| 2 | 100 |
| 3 | 125 |
| 4 | 156 |
| 5 | 195 |
What it counters
The game reads this powerup as an answer to armor. The shop offers answers to the current level's boss more often.
Bosses it answers
- Knight of Trina: Its armor eats physical hits: bring magic or piercing symbols.
In a 1v1 match a player can carry at most 4 active and 4 passive powerups.
