Explosion

Active powerup

Up to 150 physical + 150 magical damage (skillcheck). 1 use per turn. Consumes 80 gold per use. In a 1v1: up to 15% of the rival's max health instead. Each use raises the next cost by 25%. The price resets every fight.

Type Active. Fire it from the d-pad while the reels spin.
Shop price 100 gold
Use cost 80 gold
Uses 1 per turn
Cost growth Each use raises the next one by 25%. The price goes back to the base at the start of every fight.
Skill check Yes. The damage depends on the catch.
In a 1v1 Damage is set to 15% of the rival's max health on a full catch

Use cost by use

Within one fight, before discounts such as the Efficient Fuses modifier. Every fight starts again from the first row.

UseGold
180
2100
3125
4156
5195

What it counters

The game reads this powerup as an answer to armor. The shop offers answers to the current level's boss more often.

Bosses it answers

  • Knight of Trina: Its armor eats physical hits: bring magic or piercing symbols.

In a 1v1 match a player can carry at most 4 active and 4 passive powerups.