Cure
Active powerup
Cleanses burn, poison and chill. 1 use per turn. Consumes 30 gold per use. Each use raises the next cost by 25%. The price resets every fight.
Use cost by use
Within one fight, before discounts such as the Efficient Fuses modifier. Every fight starts again from the first row.
| Use | Gold |
|---|---|
| 1 | 30 |
| 2 | 38 |
| 3 | 47 |
| 4 | 59 |
| 5 | 73 |
What it counters
The game reads this powerup as an answer to poison, chill and burn. The shop offers answers to the current level's boss more often.
Bosses it answers
- Koxper the Bastard: It poisons you: bring a cleanse or a heal that removes poison (Cure, Bandage).
- Sila the Witch: It sets you burning and the clock keeps ticking: bring healing or regeneration and play fast.
In a 1v1 match a player can carry at most 4 active and 4 passive powerups.
